Rally Point

Prerequisites: none

Your village's troops meet here. From here you can send them out to conquer, attack, raid or reinforce other villages.

The rally point can only be built on the curved area just below your main building.

Please note that you can mark one of rally point tabs as favourite.

When trying to launch an attack or raid on a player who is a member of your alliance or a member of a confed or a member in an alliance with a non aggression pact, you will get a notice.

When sending an attack with catapults, the target aimed on gets shown in the rally point. Depending on the rally point's level you can choose different targets with the catapults:

Rally point level 1 Rally point level 3 Rally point level 5 Rally point level 10
Random Warehouse Bakery Academy
  Granary Brickyard Barracks
    Clay pit Brewery
    Cropland Embassy
    Grain mill Great barracks
    Iron foundry Great granary
    Iron mine Great stable
    Sawmill Great warehouse
    Woodcutter Hero's mansion
      Horse drinking trough
      Main building
      Marketplace
      Palace
      Rally point
      Residence
      Smithy
      Stable
      Tournament square
      Townhall
      Trade office
      Treasury
      Wonder of the World
      Workshop

Rally Point Tabs



You have 5 different tabs if you open your rally point:

Troop Movement Limits

See our Troop Overview article for information on troop movement limitations.

Incoming attack/raid

You can mark an incoming attack/raid with different colour-codes. In addition each header will also be colour-coded to improve the overview.


The colour-codes for the header are:

In addition to the village name, you will be able to see the coordinates of the village sending an attack, raid or reinforcements.

If the number of all units within an attack/raid is lower than the current Rally Point level of the defending village, the defender will see the unit types approaching his village. He will not see the exact numbers, but the unit types only. In the image above you can see approaching Phalanxes. No other unit types are approaching within that attack or the following raid.

The level dependent attributes (such as construction costs and generated culture points) can be found here.
For the full table of construction times click this link for server with 1x speed, this link for server with 2x speed and this link for server with 3x speed.