The basic features are the same we had in the previous year's Travian: Fire and Sand, including:

So, what's new in Path to Pandora?

New art for buildings

Every tribe have its own specific art for the buildings:




Conquering system

You can only play one account per round in Travian, but we still want you to be able to see all this amazing new artwork. The Game Design team has therefore decided to change the basic mechanics of conquering and make things more interesting.
When you conquer another tribe's village in Travian: Path to Pandora, the village will not change tribe type,  except for the Natars (see below). Let's see how this works with a visual example.



As you can see, if you have a Hun account and conquer a Gaul village, and if the defender built a Trapper, you will find it in that village (the only building that will not stay are the Walls, like in Travian: Legends). What else happens?

What about the hero?

What about the troops?

 

Confederacy system

In Travian: Path to Pandora, we changed how confederacies work. You are only able to have a confederacy comprising four alliances, which have to be connected with each other.

What does this mean?

What else is changed?

Statistics

In Travian: Path to Pandora, we will remove the "Plus" statistics and replace them with a new system that provides the player with more insights. This system will be free and available to everyone in their account.

On the statistics page, you will find a new tab called "General" with tons of information that we hope will help you to manage your account. This information is only available to people who have access to the account, including sitters.

What will you be able to see there? Loads of things – below you can find some of the details, but we won't spoil everything:

Balancing changes


In Travian: Path to Pandora, you can use one artwork every 24 hours (same as the bucket).

In Travian: Path to Pandora, the standard has to be changed to also work with the confederacy.

The construction costs of the Egyptian Waterworks have been increased considerably to improve the balancing.
Alliance bonuses To make the alliance bonuses more useful and players more willing to donate, we have changed the bonus for Philosophy and Commerce and decreased the cost for the first 4 steps.
  • The culture point production bonus is increased from 2% to 4% per level.
  • Merchant capacity is increased from 20% to 30% per level.

And here are the changes to the cost per level:

  • Resources needed for level 1 are decreased to 1,200,000
  • Resources needed for level 2 are decreased to 5,600,000
  • Resources needed for level 3 are decreased to 17,100,000
  • Resources needed for level 4 are decreased to 51,200,000
  • Resources needed for level 5 will remain the same (153,600,000)

This wraps up the main features for Travian: Path to Pandora. For summary regarding all changes, please refer to the Feature Comparison page.