Cropland

One of the early problems that many players have is resource management - particularly that of crop production. This is often noticed when going to the field screen and seeing the production list: Crop Crop: 2 per hour
Many buildings, fields, and troops place a constant drain on crop production as designated by the Consumption icon in production. 

For example, a level 1 woodcutter requires: Lumber 40 Clay 100 Iron 50 Crop 60 Consumption 2 and always consumes 2 crop per hour. This crop consumption is cumulative.

Across the top of the screen, you can see your current resource stores and crop consumption: 



To increase crop production, you can upgrade a crop field, mill or bakery. Assuming you have the requirements, you will be able to do so, noting that level 1 cropland requires 20 crop itself for construction.

Negative crop production and its effects 

When you have to feed more troops and population than your production, the crop production value becomes negative, this indicates that the troops in the village will empty the granary.  If you do not refill it before the stored crop reaches 0, the troops will slowly start to die of starvation. Once the crop production reaches 0, the starvation will stop.

 What is free crop?

 This is the crop production available to build or upgrade a building or resource field, clicking the crop balance icon (furthest right in the above image) will show you the totals for that village

You can view the details for each village from the crop balance icon as shown below

What is "croplocking"

 It’s the difference between crop production and free crop for buildings.  If you do not have enough crop production you may be prevented from building within your village until you have increased your production.

Limitations and Exclusions